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Ages of War: Strategy in Simulation

Ages of War: Strategy in Simulation
By Jacob Malewitz, Ages of Sword

Call your war games slowly. Never stop calling your games. War is hell, and games should respect this. There has been so much war in our time, that commenting on it is difficult. How can war be fun? War can be honor. Honor can be war. War can be hell and war can be for a cause. And war can be wasteful.

If you call war, you must play with strategy.







If you play with strategy, you must call the generals who make war. They are not always the richest -- Napoleon -- but they can be the aristocrats. In ancient times, men needed schooling in order to be trained for war. The class system, so revolting now, actually worked. In ages of war, the farmers would sharpen sticks and the lords would give them gold for spears and axes.

What was the most damning war? Was the most damning war World War 1, with tens of millions dying to machine gun nest and peasant revolts destroying entire tribes? Was the most damning war World War II, where camps made the world angry. Why not go back. There were camps for all of the world. Some tribes, some peoples, some nations, some lords, simply win and destro the enemy. The age of war calls for land war; it calls for philosophical war; it calls for wars over religion.

All wars can be evil, all wars are evil, all wars are good, all wars can be a learning experience. What happened in World War I? The British and French held the front. The Russians allied but lost bad, leading to a communism drug still in play. The Peters were lost to the peasants. World War I is a massive loss for Germany, who lost so much fueling their war machine that food ran out. World War II: Germany declares war on France and England again by attacking Poland with an alliance against Russia.

The ages of war have taught us all strategy. Some of us simply read too much. Some simply game too much. You may play Call of Duty World At War and learn military tactics. You may play Age of Empires, a massive ancient battle war simulation, simply to learn. Thinking of ancient wars, you can call evil, honor, and economics here too. Wars cost money, and can be wasteful. Wars cost food and other resources too.

War games allow all to learn strategy. The best move for most strategy games is the simply flank, to outplay your enemy and hit him from the rear. You might become addicted to ancient history simply by reading information on Age of Empires or Civilization. You might get addicted to the armor, to the guns, to the bows. Make no mistake: war is rarely fun, but most countries do have a warrior caste.

What should you do to read ages of war? You should always call too much. Invest in your mind and in your own strategy. It is both fun, serious, and discouraging. Some of these books are simply too referenced. Some are simply not referenced enough. Some are boring for entire chapters. If you want to learn about history, you must understand the battles there. If you want to learn, you should call strategy in a game. This allows you to have fun with both history and strategy.

War is not fun. War is money. Strategy is money. Caste systems exist. Resources are always in play.

In the end, you must call on something to read. You might want to specialize in a certain field of war. You might even have to write on it. Then you might have to master economics to truly learn the game.


Comments

  1. Working on a new Robotech novel, with this blog just brand new too. Ages of War, Ages of Sword, what is history to you? Art? Idea? War? What are these to you.

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